![]() Agreeing on a plan with members of their team from the very beginning of the project, and ensuring that the process has a clear structure from the outset, can be key to the success of the game development process. For hypercasual studios, the collaborative nature of a GDD can be really important. It can also act as a blueprint for the design and mechanics of the game. It provides the foundation for a gaming project, breaking down the key elements of the development process in one collaborative space.Ī GDD is a useful tool for studios looking to work quickly and efficientlyTom Pigott GDDs create one collaborative spaceĪ GDD is a useful tool for studios looking to work quickly and efficiently. The design and development process is crucial when creating hypercasual games, and a well-formulated Game Design Document (GDD) is an invaluable tool that is collaborative and encourages innovation, regardless of the expected life cycle of any title. But this straightforward appeal does not mean simple design, and studios need to do everything they can to ensure their games are as appealing and accessible as possible. Hypercasual games are defined by multiple characteristics, and fundamentally involve straightforward mechanics and design, low difficulty levels, and quick and easy gameplay. So it is important that hypercasual studios are as up to date as possible when developing their next product. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming downloads fall within the hypercasual genre. The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Tom Pigott is CEO and founder of Ludo.ai, and founder of Jetplay
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |